AI Insights · Timothy · April 2023
Top 5 Voxel Games Performance in Mexico, Q1 2023
Discover how the top 5 voxel games performed in Mexico during the first quarter of 2023, with insights on downloads, revenue, and active users.
In the first quarter of 2023, the top 5 voxel games in Mexico showcased varied performance trends across downloads, revenue, and active users. Here's a closer look at the data provided by Sensor Tower.
Craftsman: Building Craft by StarGame12 saw a consistent number of weekly downloads, starting at approximately 141K in late December and peaking at 147K in early January. The game experienced a slight dip mid-quarter, with downloads reaching around 85K, but managed to recover to nearly 99K by the end of March. The active user base started strong at 913K and saw a gradual decline to around 719K by the end of the quarter.
Block Crazy Robo World from Craft Trending Studio demonstrated a fluctuating download pattern, beginning at 125K and peaking at 181K in the second week of January. Downloads dipped to about 69K in mid-March but bounced back to 104K by the quarter's end. Active users fluctuated between 674K and 786K, with a notable increase towards the end of March.
School Party Craft by Candy Room Games & RabbitCo had a strong start with 143K downloads in late December and peaked at 156K in early January. However, downloads dropped significantly to around 64K in early February but stabilized around 92K towards the end of March. The active user count followed a similar trend, starting at 477K and declining to approximately 319K by the end of the quarter.
Monster Demolition - Giants 3D by SayGames Ltd exhibited a notable decline in downloads from 264K in late December to around 48K by the end of March. Despite the drop in downloads, weekly revenue saw a gradual increase, peaking at $177 in late February. Active users also showed a decline from 508K in early January to about 259K by the end of the quarter.
Minecraft Trial by Mojang maintained a relatively steady number of downloads, starting at 116K and fluctuating between 61K and 120K throughout the quarter. The game generated consistent weekly revenue, averaging around $70K, peaking at $85K in late December. Active users remained robust, starting at 1.59M and ending at approximately 1.48M.
For more detailed insights and data on app performance, visit Sensor Tower.